AoeStats
← PanicWaller

Black Forest

513248310Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 46m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1801
+6
🇩🇪 Armenians · Germany
1605
+12
vs
🇺🇸 Romans · United States
1597
-11
🇩🇪 Bohemians · Germany
1489
-7
Player eAPM Actions Feudal Castle Imperial Opening
44 2,074 11:14 16:34 36:11 ⛏ Fish Boom FC
43 2,025 11:47 15:46 42:25 ⛏ Fish Boom FC
35 1,639 10:28 27:52 33:35 ⚔ M@A into Fish Boom
32 1,512 11:55 15:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,570 26,130 10,775 1,675 62,150 76,154
16,125 19,651 8,160 1,095 45,031 54,785
9,425 14,254 8,325 4,005 36,009 38,650
12,025 12,091 5,155 1,410 30,681 31,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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