AoeStats
← PanicWaller

African Clearing

513243444Analyzed
2v2 RM · 3d ago on Oct 12, 2026· 27m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1550
+12
🇧🇷 Koreans · Brazil
1330
+22
vs
🇩🇪 Franks · Germany
1508
-19
🇹🇷 Mongols · Türkiye
1414
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,459 12:12 22:00 — ⚔ Scout Rush
38 1,042 12:06 — — ⚔ Scout Rush
34 923 12:53 17:09 — ⛏ Fast Castle
23 621 11:41 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,900 4,516 2,100 105 14,621 14,389
5,100 3,543 880 875 10,398 9,955
5,030 4,545 100 230 9,905 9,550
5,935 2,461 250 225 8,871 9,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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