AoeStats
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Arena

513229889Analyzed
4v4 RM · 2d ago on Oct 12, 2026· 53m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1494
+14
🇪🇸 Hindustanis · Spain
1477
+15
🇧🇷 Khmer · Brazil
1464
+15
🇬🇪 Magyars · Georgia
1454
+16
vs
🇺🇸 Bohemians · United States
1548
-19
🇻🇪 Chinese · Venezuela
1448
-15
🇻🇪 Hindustanis · Venezuela
1409
-13
🇻🇪 Saracens · Venezuela
1390
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,499 9:47 15:25 33:46 ⛏ Fast Castle
54 2,928 10:32 14:02 27:58 ⛏ Fast Castle
45 2,437 10:30 14:23 30:01 ⛏ Fast Castle
45 2,444 10:39 15:29 33:32 ⛏ Fast Castle
39 2,117 10:38 14:48 29:11 ⛏ Fast Castle
36 1,915 10:33 14:37 30:36 ⛏ Fast Castle
36 1,947 10:44 14:16 28:44 ⛏ Fast Castle
35 1,860 9:20 15:32 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,710 52,405 11,025 2,380 105,520 109,275
48,965 19,735 25,960 2,350 97,010 97,967
30,505 23,430 32,185 6,900 93,020 104,800
25,720 39,330 22,180 2,340 89,570 97,505
43,335 19,745 17,315 4,285 84,680 98,469
34,465 39,201 5,950 4,235 83,851 89,889
30,230 29,695 17,285 3,550 80,760 94,748
39,920 13,845 15,775 2,150 71,690 73,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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