AoeStats
← PanicWaller

African Clearing

513218401Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 53m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1479
+15
🇹🇷 Huns · Türkiye
1440
+17
vs
🇧🇷 Vietnamese · Brazil
1580
-21
🇧🇷 Magyars · Brazil
1331
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,633 13:16 17:39 35:59 ⛏ Fast Castle
46 2,445 11:54 25:31 48:48 ⚔ Scout Rush
33 1,748 12:38 16:32 32:35 ⛏ Fast Castle
31 1,641 12:58 17:20 42:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,620 20,913 22,500 4,540 91,573 97,290
30,180 25,726 14,220 3,100 73,226 75,663
34,480 26,535 8,205 2,200 71,420 73,175
17,600 9,770 9,525 2,450 39,345 41,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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