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Black Forest

511348773Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 61m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Magyars · Czechia
788
+15
🇨🇿 Vikings · Czechia
740
+17
🇨🇿 Lithuanians · Czechia
661
+19
🇨🇿 Chinese · Czechia
645
+20
vs
🇺🇸 Spanish · United States
786
-19
🇺🇸 Saracens · United States
751
-18
🇹🇷 Franks · Türkiye
737
-17
🇸🇪 Slavs · Sweden
735
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,534 9:40 18:36 38:35 ⛏ Fast Castle
22 1,377 12:31 20:12 48:19 ⛏ Fish Boom FC
16 962 13:56 25:54 47:25 ⚔ Archers into Skirms
16 1,015 11:02 23:02 34:02 ⛏ Fast Castle
15 945 11:03 24:37 37:29 ⛏ Fast Castle
12 716 14:31 21:04 39:30 ⛏ Fast Castle
10 638 11:23 23:10 31:32 ⛏ Fast Castle
10 648 11:29 27:28 49:38 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,435 20,240 30,250 1,650 84,575 105,469
20,715 33,271 13,880 2,635 70,501 88,124
27,175 17,650 15,945 850 61,620 77,858
28,965 10,215 13,645 4,790 57,615 69,215
18,665 17,567 9,480 3,075 48,787 57,982
9,975 20,814 12,910 3,140 46,839 77,923
26,495 13,667 4,805 1,800 46,767 57,767
16,740 13,659 9,695 1,850 41,944 50,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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