AoeStats
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Michi

514527784Analyzed
1v1 RM · 1d ago on Oct 18, 2026· 86m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
296
+16
vs
🇫🇷 Khmer · France
306
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,468 9:39 21:34 40:56 ⛏ Fast Castle
10 905 9:27 17:11 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,865 43,210 24,755 4,535 106,365 139,821
29,495 21,885 27,770 2,735 81,885 126,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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