AoeStats
← peter1992

Hideout

514545709Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 62m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Celts · Austria
651
+18
🇦🇺 Tupi · Australia
649
+18
vs
🇦🇺 Tatars · Australia
746
-21
🇦🇺 Britons · Australia
631
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 1,016 11:04 17:47 36:00 ⛏ Fast Castle
15 930 13:11 21:15 43:29 ⛏ Fast Castle
14 845 12:05 20:58 33:42 ⛏ Fast Castle
14 865 11:21 16:26 25:05 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
34,570 30,175 14,890 2,460 82,095 88,169
31,210 24,381 18,910 2,625 77,126 109,985
23,135 19,035 16,905 3,190 62,265 73,212
19,780 19,475 14,450 2,250 55,955 71,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.