AoeStats
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514512249Analyzed
2v2 RM · 3d ago on Oct 18, 2026· 70m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Tupi · Australia
630
+19
🇦🇺 Persians · Australia
619
+19
vs
🇨🇳 Khmer · China
720
-20
🇲🇽 Franks · Mexico
667
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 2,043 10:17 18:15 34:34 ⛏ Fast Castle
21 1,482 12:13 18:49 41:59 ⛏ Fast Castle
16 1,108 11:22 18:32 45:14 ⚔ FC into Champis
14 967 12:52 22:22 47:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,145 22,760 21,675 6,015 81,595 89,133
24,090 20,585 9,435 3,730 57,840 65,239
17,360 14,965 16,280 1,000 49,605 59,198
17,535 13,365 8,300 2,295 41,495 46,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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