AoeStats
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Arabia

508449532Analyzed
3v3 RM · 25d ago on Sep 22, 2026· 90m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Bulgarians · Slovakia
846
+12
🇹🇷 Huns · Türkiye
790
+14
🇹🇷 Franks · Türkiye
727
+17
vs
🇳🇿 Jurchens · New Zealand
776
-15
🇮🇳 Hindustanis · India
770
-15
🇨🇳 Slavs · China
727
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,868 12:46 16:40 31:26 ⛏ Fast Castle
24 2,133 10:34 19:52 40:39 ⛏ Fast Castle
23 2,043 11:40 26:47 45:18 ⚔ Drush
22 2,030 13:40 29:22 44:28 ⚔ Scout Rush
19 1,769 9:51 21:47 33:40 ⚔ Scout Rush
12 1,115 13:21 20:51 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,665 31,870 19,310 6,475 110,320 114,077
41,450 20,561 41,435 1,010 104,456 131,697
45,040 31,435 14,800 3,630 94,905 117,054
31,270 24,590 31,025 2,800 89,685 123,216
20,200 16,000 14,690 3,250 54,140 54,884
22,605 12,050 14,845 2,050 51,550 67,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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