AoeStats
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Fortress

508249974Analyzed
4v4 RM · 29d ago on Sep 21, 2026· 74m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
22 1,634 12:17 28:19 40:57 ⚔ M@A FC
22 1,644 6:28 16:49 33:16 ⛏ Fast Castle
19 1,460 9:07 17:19 31:48 ⛏ Fast Castle
17 1,303 8:48 19:51 31:20 ⛏ Fast Castle
13 958 10:07 16:44 25:05 ⛏ Fast Castle
13 964 9:23 18:22 28:24
10 768 10:41 21:28 42:19 ⚔ Archer Rush
9 646 7:16 12:51 27:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,345 27,845 23,015 3,380 88,585 105,859
30,180 19,380 26,145 3,040 78,745 112,575
23,890 29,785 17,250 3,340 74,265 132,050
33,035 15,075 20,230 4,305 72,645 80,002
27,455 18,253 20,860 3,160 69,728 73,372
26,315 17,530 15,270 2,295 61,410 69,004
20,610 22,275 12,170 1,060 56,115 95,362
21,460 9,565 13,225 2,020 46,270 63,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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