AoeStats
← Alreola34

Black Forest

511297832Analyzed
2v2 RM · 24d ago on Oct 4, 2026· 47m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
909
+16
🇨🇳 Saxons · China
884
+17
vs
🇫🇷 Persians · France
949
-53
🇫🇷 Mongols · France
874
-42
Player eAPM Actions Feudal Castle Imperial Opening
34 1,625 10:04 19:51 — ⚔ Archers FC
22 1,035 11:48 16:40 30:24 ⛏ Fast Castle
20 946 9:51 18:57 31:05 ⛏ Fast Castle
14 684 10:54 20:55 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,605 21,107 18,970 2,375 76,057 83,940
18,610 8,167 13,015 1,580 41,372 46,735
16,945 13,565 8,725 1,500 40,735 48,051
14,375 11,273 8,190 1,685 35,523 36,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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