AoeStats
← Alreola34

Black Forest

511290071Analyzed
2v2 RM · 19d ago on Oct 4, 2026· 45m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malay · Taiwan
977
+15
🇦🇷 Malians · Argentina
952
+16
vs
🇫🇷 Persians · France
1000
-51
🇫🇷 Mongols · France
915
-41
Player eAPM Actions Feudal Castle Imperial Opening
34 1,563 10:55 18:12 36:47 ⚔ Archer Rush
27 1,219 12:27 19:13 32:21 ⛏ Fast Castle
20 898 10:03 20:48 38:06 ⛏ Fast Castle
19 854 10:39 14:46 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,855 17,280 12,915 1,060 57,110 67,065
18,140 15,840 11,695 2,250 47,925 51,146
18,470 13,533 8,725 2,300 43,028 54,372
15,420 11,210 6,410 2,200 35,240 41,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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