AoeStats
← Monagui99GARS

Nomad

511558174Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 40m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
991
+14
🇨🇴 Magyars · Colombia
979
+14
🇫🇮 Japanese · Finland
913
+18
vs
🇨🇳 Huns · China
958
-16
🇹🇷 Mongols · Türkiye
943
-15
🇳🇱 Japanese · Netherlands
930
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,252 14:33 20:06 — ⛏ Fish Boom FC
26 1,064 15:44 20:31 31:04 ⛏ Fish Boom FC
25 1,019 12:30 19:39 — ⛏ Fish Boom FC
16 651 17:39 25:28 — ⚔ M@A into Scouts
15 623 15:34 28:02 —
10 412 16:21 22:15 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,535 13,885 7,465 2,350 42,235 44,235
9,915 8,139 4,495 2,015 24,564 27,544
6,065 9,420 4,150 950 20,585 22,895
5,555 6,386 4,140 1,265 17,346 18,103
8,025 5,520 1,595 855 15,995 16,247
6,305 5,314 580 2,350 14,549 13,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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