AoeStats
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African Clearing

513015461Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 55m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
1193
+16
🇬🇧 Vietnamese · United Kingdom
1166
+17
🇬🇧 Saracens · United Kingdom
1155
+17
vs
🇳🇱 Burgundians · Netherlands
1210
-18
🇬🇧 Varangians · United Kingdom
1199
-17
🇪🇸 Danes · Spain
1134
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,355 12:10 24:54 40:26 ⚔ Scout Rush
28 1,582 12:07 41:12 — ⚔ M@A into Towers
24 1,319 13:52 19:18 — ⛏ Fast Castle
22 1,229 13:12 17:41 43:09 ⛏ Fast Castle
19 1,048 14:49 19:09 44:27 ⛏ Fast Castle
17 970 14:15 18:52 39:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,775 13,896 8,355 4,050 49,076 58,282
17,735 19,063 9,445 1,900 48,143 64,333
13,795 13,520 7,640 1,620 36,575 40,472
12,095 7,000 4,965 1,830 25,890 28,893
11,530 6,145 4,740 1,530 23,945 28,803
8,095 6,152 1,225 1,405 16,877 18,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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