AoeStats
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MegaRandom

511809301Analyzed
3v3 RM · 7d ago on Oct 6, 2026· 62m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1182
+13
🇸🇪 Varangians · Sweden
1017
+20
🇳🇴 Lithuanians · Norway
1012
+20
vs
🇬🇧 Varangians · United Kingdom
1118
-18
🇭🇺 Italians · Hungary
1114
-18
🇭🇺 Chinese · Hungary
1100
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 3,882 8:51 21:36 35:38 ⚔ Scout Rush
36 2,261 10:00 22:40 47:33 ⚔ Scout Rush
32 2,015 9:46 17:30 42:23 ⚔ Archer Rush
22 1,387 12:16 16:22 38:52 ⛏ Fast Castle
19 1,199 8:36 19:22 — ⛏ Fast Castle
13 816 11:20 17:46 43:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,505 25,019 19,360 2,350 80,234 89,142
31,040 8,795 16,165 2,220 58,220 67,544
26,840 14,135 12,510 2,250 55,735 60,728
14,805 19,470 14,785 2,950 52,010 72,861
12,320 16,070 12,925 3,575 44,890 45,446
10,020 13,174 5,905 1,870 30,969 32,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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