AoeStats
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Arabia

511588625Analyzed
3v3 RM · 1mo ago on Oct 5, 2026· 44m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Magyars · Sweden
1241
+15
🇸🇪 Danes · Sweden
1174
+18
🇸🇪 Mongols · Sweden
1093
+21
vs
🇨🇳 Maya · China
1309
-22
🇬🇧 Danes · United Kingdom
1190
-17
🇹🇷 Mongols · Türkiye
1140
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,434 9:09 24:31 42:36 ⚔ Skirmisher Rush
31 1,355 9:38 21:53 40:46 ⚔ Scout Rush
30 1,339 9:32 24:18 — ⚔ Archer Rush
30 1,302 9:06 23:28 —
19 834 9:42 19:35 37:36 ⛏ Fast Castle
16 684 10:14 17:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,115 8,815 8,405 3,450 37,785 39,599
13,745 7,895 8,230 2,050 31,920 33,261
13,160 9,319 6,815 2,350 31,644 40,702
16,515 8,128 4,105 2,050 30,798 34,451
9,520 11,120 7,450 200 28,290 31,555
9,730 4,600 2,450 890 17,670 18,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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