AoeStats
← Agurk Bear

African Clearing

511556206Analyzed
2v2 RM · 1mo ago on Oct 5, 2026· 92m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Hindustanis · United Arab Emirates
1150
+18
🇦🇪 Wei · United Arab Emirates
1144
+18
vs
🇸🇪 Vietnamese · Sweden
1269
-22
🇸🇪 Varangians · Sweden
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 4,584 12:39 20:35 37:58 ⚔ Scout Rush
43 4,000 12:32 17:36 39:51 ⛏ Fast Castle
25 2,317 13:11 18:33 38:36 ⛏ Fast Castle
19 1,730 13:15 18:46 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,360 47,916 35,730 5,795 177,801 196,774
92,525 39,105 27,290 4,660 163,580 166,359
42,495 43,340 24,100 3,120 113,055 117,400
36,340 29,391 15,335 4,360 85,426 91,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.