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Arabia

506100486Analyzed
1v1 RM · 1mo ago on Sep 12, 2026· 61m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Poles · Netherlands
847
+16
vs
🇩🇰 Inca · Denmark
843
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,677 11:39 23:30 41:37 ⚔ Champis into Archers
10 616 9:25 18:50 37:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,410 15,520 7,085 3,920 49,935 55,805
19,730 13,735 11,555 1,600 46,620 49,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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