AoeStats
← Death_Rider

Arena

508455153Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 41m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
928
+16
🇩🇪 Khmer · Germany
888
+17
🇨🇱 Byzantines · Chile
985
-55
🇨🇱 Chinese · Chile
852
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 947 10:15 16:46 — ⛏ Fast Castle
19 776 10:21 16:48 30:30 ⛏ Fast Castle
14 563 11:07 17:04 33:05 ⛏ Fast Castle
12 488 11:21 19:06 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,660 14,875 10,800 3,600 50,935 55,676
15,670 7,945 7,510 2,150 33,275 39,991
14,475 7,680 7,225 2,150 31,530 35,738
12,260 9,465 1,845 2,450 26,020 27,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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