AoeStats
← Death_Rider

Arena

508226544Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 54m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
949
+13
🇧🇷 Franks · Brazil
849
+17
🇪🇸 Burmese · Spain
873
-15
🇹🇷 Huns · Türkiye
867
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,425 11:29 18:48 36:59 ⛏ Fast Castle
24 1,306 11:01 15:45 32:39 ⛏ Fast Castle
21 1,163 12:13 16:55 30:52 ⛏ Fast Castle
20 1,103 10:34 17:05 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,215 20,815 24,400 7,450 86,880 92,687
38,825 23,660 6,645 1,845 70,975 76,645
21,435 10,325 13,940 1,625 47,325 50,577
9,460 10,235 8,560 1,115 29,370 33,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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