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Golden Pit

514625908Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 44m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1730
+12
🇧🇷 Celts · Brazil
1720
+13
🇦🇷 Goths · Argentina
1699
+14
🇲🇽 Vikings · Mexico
1645
+16
vs
🇺🇸 Spanish · United States
1833
-21
🇺🇸 Aztecs · United States
1627
-13
🇧🇷 Romans · Brazil
1600
-12
🇨🇳 Bohemians · China
1529
-9
Player eAPM Actions Feudal Castle Imperial Opening
73 3,214 8:41 21:30 35:16 ⚔ Archer Rush
70 3,101 9:09 21:11 36:28 ⚔ Scout Rush
66 2,914 9:19 24:48 39:59 ⚔ Scout Rush
63 2,801 8:33 20:10 32:20 ⚔ Scout Rush
50 2,200 9:44 19:45 34:02 ⚔ Archer Rush
47 2,085 10:37 14:43 — ⛏ Fast Castle
45 2,004 9:31 19:48 36:33 ⚔ M@A FC
45 2,007 8:32 20:35 38:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,835 14,264 8,670 2,150 52,919 53,099
16,080 16,623 6,960 3,800 43,463 47,433
21,870 12,091 4,950 2,725 41,636 44,585
15,495 13,097 6,715 2,925 38,232 40,313
14,625 13,349 7,905 2,345 38,224 40,844
11,700 13,041 8,760 1,530 35,031 37,930
11,330 12,941 6,825 1,110 32,206 34,443
9,740 10,798 6,385 2,930 29,853 34,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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