AoeStats
← rampage943

Arena

507190844Analyzed
4v4 RM · 1mo ago on Sep 17, 2026· 64m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1275
+13
🇺🇸 Spanish · United States
1230
+14
🇺🇸 Franks · United States
1199
+16
🇺🇸 Teutons · United States
1152
+17
vs
🇦🇷 Persians · Argentina
1222
-16
🇦🇷 Romans · Argentina
1194
-15
🇦🇷 Saracens · Argentina
1189
-15
🇦🇷 Bohemians · Argentina
1166
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,468 11:11 16:24 33:35 ⛏ Fast Castle
40 2,552 10:54 15:14 39:23 ⛏ Fast Castle
39 2,500 10:46 15:25 — ⛏ Fast Castle
31 1,999 11:02 15:37 32:46 ⛏ Fast Castle
30 1,925 10:33 15:42 31:00 ⛏ Fast Castle
29 1,853 10:46 15:41 37:43 ⛏ Fast Castle
26 1,673 11:18 15:12 32:12 ⛏ Fast Castle
24 1,516 11:18 16:24 39:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,670 19,795 33,875 3,550 97,890 114,557
28,655 33,685 15,875 1,785 80,000 107,103
33,965 31,490 13,430 850 79,735 102,892
30,870 31,940 14,380 1,610 78,800 91,632
35,045 16,605 16,870 1,150 69,670 101,798
23,240 20,295 13,340 980 57,855 61,918
20,225 12,595 10,375 5,500 48,695 60,867
11,760 14,305 7,270 1,760 35,095 36,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.