AoeStats
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Arena

514560354Analyzed
4v4 RM · 19h ago on Oct 18, 2026· 69m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1193
+16
🇻🇳 Italians · Vietnam
1175
+17
🇦🇷 Khmer · Argentina
1164
+17
🇦🇷 Bohemians · Argentina
1156
+17
vs
🇲🇽 Saracens · Mexico
1244
-20
🇨🇳 Ethiopians · China
1179
-16
🇦🇷 Saracens · Argentina
1176
-16
🇲🇽 Byzantines · Mexico
1155
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,047 11:17 15:04 34:57 ⛏ Fast Castle
40 2,791 10:59 15:14 26:06 ⛏ Fast Castle
40 2,759 11:14 15:18 43:32 ⛏ Fast Castle
33 2,293 10:09 17:09 27:06 ⛏ Fast Castle
25 1,718 10:20 15:41 40:51 ⛏ Fast Castle
25 1,764 10:06 14:34 29:02 ⛏ Fast Castle
24 1,674 9:22 16:15 43:08 ⛏ Fast Castle
24 1,667 12:15 15:31 46:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,670 24,830 36,420 4,850 137,770 139,746
44,335 30,215 26,745 3,000 104,295 112,953
37,360 35,995 15,235 3,595 92,185 112,352
24,075 36,965 22,780 3,550 87,370 109,656
40,140 21,240 15,610 2,765 79,755 87,916
33,370 10,630 21,990 3,650 69,640 86,414
22,325 32,155 7,285 6,100 67,865 74,927
21,580 20,505 9,625 1,675 53,385 65,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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