AoeStats
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Arena

514519010Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 43m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1336
+12
🇹🇼 Burgundians · Taiwan
1335
+13
🇹🇼 Cumans · Taiwan
1295
+14
🇹🇼 Franks · Taiwan
1240
+16
vs
🇲🇽 Danes · Mexico
1338
-16
🇲🇽 Persians · Mexico
1270
-15
🇮🇳 Khitans · India
1227
-13
🇲🇽 Turks · Mexico
1186
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,692 10:42 17:51 24:25 ◆ FC into Fast Imp
39 1,680 9:39 14:10 34:28 ⚔ FC into Archers
32 1,393 12:59 16:56 30:48 ⛏ Fast Castle
30 1,288 11:40 19:24 34:53 ⛏ Fast Castle
28 1,232 13:38 24:38 34:38 ⛏ Fast Castle
22 947 10:31 21:43 39:50 ⛏ Fast Castle
19 813 10:55 15:26 41:00 ⛏ Fast Castle
14 627 9:50 15:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,080 10,905 13,520 1,530 48,035 57,655
20,770 13,370 7,165 2,450 43,755 50,566
17,060 12,250 4,295 850 34,455 55,154
14,470 12,600 6,490 650 34,210 38,111
16,505 9,280 5,060 1,400 32,245 35,477
12,220 11,720 6,690 1,530 32,160 37,464
9,375 8,450 4,225 205 22,255 26,574
7,200 7,135 250 820 15,405 16,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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