AoeStats
← Diablo

Black Forest

514517252Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 15m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1327
+11
🇵🇪 Armenians · Peru
1273
+13
🇲🇽 Magyars · Mexico
1256
+14
🇲🇽 Turks · Mexico
1170
+16
vs
🇹🇼 Teutons · Taiwan
1235
-15
🇨🇳 Koreans · China
1224
-14
🇨🇳 Mongols · China
1222
-14
🇨🇳 Khmer · China
1143
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 787 9:25 — — ⚔ M@A Rush
41 638 11:13 — —
33 525 10:49 — — ⛏ Fish Boom
29 461 12:29 15:40 — ⛏ Fish Boom FC
28 438 10:49 — — ⛏ Fast Castle
24 379 14:30 — — ⛏ Fish Boom
24 370 10:12 14:26 — ⛏ Fish Boom FC
17 273 11:15 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,400 2,825 200 0 6,425 7,488
3,300 2,060 200 100 5,660 6,064
2,300 3,005 50 0 5,355 5,797
2,735 1,424 260 0 4,419 4,643
2,350 1,902 50 0 4,302 5,104
2,825 1,250 200 0 4,275 5,283
2,025 1,325 50 0 3,400 4,694
2,100 580 50 285 3,015 3,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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