AoeStats
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Coastal Forest

511800563Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 53m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
770
+15
🇷🇺 Celts · Russia
757
+16
🇫🇷 Bengalis · France
741
+17
vs
🇲🇽 Japanese · Mexico
834
-19
🇨🇳 Franks · China
744
-16
🇹🇷 Huns · Türkiye
692
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 874 13:43 23:41 30:30 ⛏ Fish Boom FC
16 882 13:00 19:47 39:35 ⛏ Fish Boom FC
13 703 12:32 16:52 37:13 ⛏ Fast Castle
12 653 14:15 23:47 36:50 ⛏ Fast Castle
11 588 12:01 20:25 33:00 ⛏ Fast Castle
9 497 11:53 17:26 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,880 18,395 18,935 4,250 75,460 83,817
23,385 15,715 16,395 1,200 56,695 75,227
22,840 19,645 11,245 1,530 55,260 57,572
15,775 24,925 10,000 3,100 53,800 58,124
25,355 13,490 11,200 2,365 52,410 62,003
11,085 7,350 4,230 2,950 25,615 28,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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