AoeStats
← Hemulen

Arena

511762159Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 1m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Gurjaras · Italy
795
+13
🇷🇺 Dravidians · Russia
742
+15
🇨🇴 Byzantines · Colombia
728
+16
vs
🇦🇺 Celts · Australia
737
-15
🇧🇷 Inca · Brazil
733
-15
🇲🇾 Italians · Malaysia
719
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 86 — — —
35 61 — — —
27 47 — — —
20 35 — — —
12 21 — — —
11 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 0 50 0 450 286
200 100 50 0 350 50
150 50 50 0 250 210
0 150 0 0 150 70
0 75 0 0 75 130
0 25 0 0 25 86
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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