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515491544Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 46m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1431
+13
🇸🇬 Hindustanis · Singapore
1340
+17
🇹🇷 Koreans · Türkiye
1300
+19
🇦🇷 Huns · Argentina
1293
+19
vs
🇬🇧 Maya · United Kingdom
1411
-19
🇩🇪 Saxons · Germany
1410
-19
🇸🇮 Franks · Slovenia
1347
-16
🇨🇳 Burgundians · China
1283
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 3,441 9:24 20:55 39:23 ⚔ Scout Rush
57 2,647 8:56 22:42 35:54 ⚔ Archer Rush
55 2,575 8:46 18:44 37:07 ⚔ Scout Rush
53 2,462 8:55 22:06 43:01 ⚔ Scout Rush
49 2,273 9:48 22:20 35:17 ⚔ Archer Rush
41 1,897 11:04 15:39 34:43 ⛏ Fast Castle
31 1,433 9:52 21:15 37:57 ⚔ Archer Rush
20 945 11:07 18:45 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,515 10,210 17,620 1,600 59,945 64,132
29,165 13,950 15,495 925 59,535 63,385
16,435 27,935 8,630 3,280 56,280 61,434
23,385 9,035 11,575 950 44,945 47,733
18,105 9,110 10,045 350 37,610 41,194
14,260 13,706 8,275 875 37,116 39,701
11,145 11,975 9,210 1,755 34,085 35,254
10,760 11,965 8,445 1,100 32,270 36,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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