AoeStats
← Huey123

Arena

517035262Analyzed
2v2 RM · 18d ago on Oct 28, 2026· 47m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
1316
+15
🇳🇱 Varangians · Netherlands
1220
+19
vs
🇺🇸 Burgundians · United States
1299
-17
🇨🇿 Jurchens · Czechia
1287
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,784 11:01 15:53 31:47 ⚔ FC into Scouts
33 1,554 10:37 14:32 32:18 ⛏ Fast Castle
26 1,210 10:35 15:06 30:32 ⛏ Fast Castle
23 1,079 10:29 17:41 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,325 16,285 15,090 1,500 63,200 71,586
27,395 15,160 15,930 4,210 62,695 68,846
26,805 12,710 14,920 1,050 55,485 60,980
19,835 19,341 11,520 2,805 53,501 55,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.