AoeStats
← Lord Pittbull

Coastal Forest

511573571Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 24m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1269
+15
🇸🇪 Romans · Sweden
1255
+15
🇸🇪 Huns · Sweden
1253
+15
🇸🇪 Varangians · Sweden
1233
+16
vs
🇬🇧 Varangians · United Kingdom
1263
-16
1256
-16
🇪🇸 Gurjaras · Spain
1231
-15
🇳🇱 Mongols · Netherlands
1199
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 1,488 8:44 — — ⚔ Archer Rush
46 1,148 9:47 — — ⚔ Scout Rush
44 1,104 11:56 16:11 — ⛏ Fish Boom FC
42 1,046 11:51 16:46 — ⛏ Fish Boom FC
41 1,024 9:42 18:05 — ⛏ Fast Castle
39 974 10:32 — — ⚔ M@A Rush
27 661 10:00 23:13 — ⚔ Scout Rush
12 307 11:37 18:37 —

Resources

Player Food Wood Gold Stone Spent Collected
6,875 8,167 860 200 16,102 16,696
4,675 4,003 2,450 100 11,228 12,567
6,450 2,745 1,170 0 10,365 10,588
4,995 3,770 1,550 0 10,315 10,489
3,645 4,691 1,605 0 9,941 11,387
4,725 3,462 820 100 9,107 10,136
4,715 3,200 860 0 8,775 9,288
4,180 2,465 150 125 6,920 7,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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