AoeStats
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Black Forest

511123832Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 61m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Spanish · Slovakia
743
+13
🇩🇪 Romans · Germany
570
+21
🇩🇪 Khmer · Germany
565
+20
vs
🇳🇿 Bohemians · New Zealand
711
-20
🇨🇦 Spanish · Canada
649
-17
🇹🇷 Turks · Türkiye
637
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 1,322 12:00 22:36 35:15 ⛏ Fast Castle
16 1,012 13:01 25:12 36:13 ⛏ Fast Castle
14 830 14:51 19:05 36:22 ⛏ Fast Castle
14 852 10:59 22:08 41:28 ⛏ Fast Castle
12 717 12:54 26:23 36:57 ⛏ Fast Castle
11 688 15:01 24:33 38:53 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
27,605 31,595 18,530 3,420 81,150 94,346
26,245 22,487 20,045 4,270 73,047 84,910
20,390 29,737 16,870 2,830 69,827 82,121
28,140 10,595 22,980 1,875 63,590 76,908
24,685 16,275 17,425 3,190 61,575 81,472
18,170 18,255 15,525 1,700 53,650 71,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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