AoeStats
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Nomad

513248459Analyzed
3v3 RM · 7d ago on Oct 12, 2026· 39m 52s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Spanish · Hungary
1262
+9
🇭🇺 Italians · Hungary
1257
+9
🇭🇺 Japanese · Hungary
1232
+10
vs
🇨🇾 Italians · Cyprus
1116
-9
🇲🇽 Spanish · Mexico
1114
-10
🇬🇧 Ethiopians · United Kingdom
1073
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,355 14:33 19:22 — ⛏ Fish Boom FC
30 1,189 13:32 17:35 29:38 ⛏ Fish Boom FC
21 823 13:01 19:57 31:18 ⚔ Fish Boom FC into Galleys into Archers
17 692 14:19 21:38 33:15 ⛏ Fish Boom into Galleys FC
16 655 12:02 16:37 31:43 ⛏ Fast Castle
16 629 14:46 18:43 30:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,615 12,274 6,000 2,450 34,339 39,737
7,675 10,040 6,535 1,820 26,070 26,995
11,045 8,225 5,595 950 25,815 26,435
8,730 6,205 2,185 1,285 18,405 21,603
6,975 5,210 2,020 2,250 16,455 17,831
5,150 4,880 1,515 1,800 13,345 13,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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