AoeStats
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Nomad

511388788Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1258
+15
🇺🇸 Hindustanis · United States
1242
+16
🇺🇸 Burgundians · United States
1217
+17
🇨🇱 Armenians · Chile
1210
+17
vs
🇭🇺 Spanish · Hungary
1273
-18
🇭🇺 Italians · Hungary
1265
-17
🇭🇺 Japanese · Hungary
1223
-16
🇭🇺 Vikings · Hungary
1180
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,862 15:32 19:01 34:52 ⛏ Fish Boom FC into Galleys
32 1,497 12:58 18:56 30:10 ⛏ Fish Boom FC
31 1,420 13:36 20:58 35:34 ⛏ Fish Boom into Fire Galleys FC
31 1,445 13:04 26:08 — ⛏ Fish Boom into Galleys into Fire Galleys FC
24 1,101 15:04 25:29 41:49 ⚔ Fish Boom into Drush into Scouts into Archers
21 965 13:58 19:14 38:50 ⛏ Fish Boom FC
17 768 13:00 19:04 30:51 ⛏ Fish Boom into Galleys FC
16 732 13:25 17:45 33:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,660 25,735 23,345 5,700 83,440 91,767
24,640 13,885 16,215 1,150 55,890 59,054
13,525 14,908 8,975 1,600 39,008 41,958
16,610 12,251 6,245 3,030 38,136 42,820
9,775 16,576 7,620 4,035 38,006 40,759
12,445 10,259 9,275 1,500 33,479 35,005
12,655 9,646 6,625 1,050 29,976 35,615
8,485 8,029 3,325 2,350 22,189 22,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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