AoeStats
← Clickmonkey

African Clearing

512732903Analyzed
2v2 RM · 6d ago on Oct 10, 2026· 57m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1057
+15
🇩🇪 Teutons · Germany
1055
+15
vs
🇦🇷 Vikings · Argentina
1044
-15
🇦🇷 Berbers · Argentina
1029
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,740 13:14 22:44 36:57 ⚔ Scout Rush
46 2,619 14:41 25:38 41:47 ⚔ Scout Rush
28 1,590 14:47 19:01 38:06 ⛏ Fast Castle
25 1,463 14:46 23:59 41:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,980 21,295 18,370 5,250 77,895 88,760
33,435 25,132 10,680 2,125 71,372 73,864
20,185 26,813 20,520 2,750 70,268 81,647
25,880 20,830 19,305 3,100 69,115 76,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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