AoeStats
← Clickmonkey

African Clearing

512477682Analyzed
2v2 RM · 6d ago on Oct 9, 2026· 56m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1054
+17
🇩🇪 Teutons · Germany
1052
+17
vs
🇦🇷 Britons · Argentina
1081
-17
🇦🇷 Lithuanians · Argentina
1080
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,176 13:18 17:55 36:14 ⛏ Fast Castle
37 2,081 13:36 23:18 38:26 ⚔ Scout Rush
29 1,625 13:11 20:23 43:18 ⛏ Fast Castle
26 1,437 15:48 19:53 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,185 36,585 10,055 1,150 79,975 82,954
30,580 21,925 14,835 2,450 69,790 81,763
25,600 22,380 12,990 4,400 65,370 86,194
21,755 18,338 6,415 1,855 48,363 53,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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