AoeStats
← Clickmonkey

African Clearing

511118314Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 73m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1073
+16
🇩🇪 Vietnamese · Germany
1072
+16
vs
🇦🇷 Italians · Argentina
1074
-16
🇦🇷 Hindustanis · Argentina
1074
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 3,288 12:52 22:27 44:06 ⚔ Scout Rush
32 2,360 13:57 24:35 45:21 ⛏ Fast Castle
27 1,956 16:41 21:50 58:20 ⛏ Fast Castle
23 1,675 15:12 20:28 49:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,955 30,064 24,855 3,250 88,124 101,137
29,135 21,540 15,235 4,900 70,810 90,495
23,980 20,817 17,220 3,480 65,497 69,611
14,320 21,007 9,015 3,525 47,867 51,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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