AoeStats
← Clickmonkey

Nomad

511108583Analyzed
2v2 RM · 9d ago on Oct 3, 2026· 59m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1059
+14
🇩🇪 Vietnamese · Germany
1058
+14
vs
🇵🇱 Persians · Poland
1035
-14
🇪🇸 Huns · Spain
1015
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,806 13:50 22:54 42:26 ⚔ Fish Boom into Scouts
30 1,825 14:32 18:16 45:24 ⛏ Fish Boom FC
24 1,460 15:42 20:18 36:51 ⛏ Fish Boom FC
21 1,255 15:52 21:38 43:14 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,710 28,781 10,345 2,000 65,836 67,897
20,620 20,690 15,655 2,250 59,215 69,768
22,950 16,180 11,020 3,725 53,875 77,049
12,255 18,258 12,965 1,450 44,928 56,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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