AoeStats
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Arena

511101063Analyzed
2v2 RM · 9d ago on Oct 3, 2026· 43m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
1108
+14
🇧🇷 Spanish · Brazil
1077
+16
vs
🇩🇪 Teutons · Germany
1074
-15
🇩🇪 Italians · Germany
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,615 11:28 15:53 30:42 ⛏ Fast Castle
40 1,727 10:23 15:55 — ⛏ Fast Castle
25 1,093 10:48 14:31 34:32 ⛏ Fast Castle
22 948 13:56 18:04 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,550 14,485 12,640 2,450 48,125 52,883
16,065 15,465 5,115 3,800 40,445 42,911
14,005 16,075 6,635 905 37,620 43,981
12,170 11,605 7,260 2,250 33,285 34,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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