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MegaRandom

511558252Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 73m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1104
+16
🇨🇿 Britons · Czechia
1076
+17
🇺🇸 Huns · United States
1055
+18
🇩🇪 Italians · Germany
1030
+19
vs
🇨🇳 Varangians · China
1230
-23
1108
-18
🇮🇳 Cumans · India
1073
-16
🇨🇳 Lithuanians · China
999
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,586 10:41 15:14 41:40 ⛏ Fast Castle
34 2,517 10:37 16:17 39:16 ⛏ Fast Castle
30 2,228 9:16 21:46 38:08 ⚔ Scout Rush
28 2,049 11:28 22:17 56:53 ⚔ M@A Rush
27 1,971 13:02 18:23 38:54 ⛏ Fast Castle
24 1,774 11:23 20:38 41:08 ⛏ Fast Castle
16 1,211 11:57 19:15 38:55 ⚔ Archer Rush
14 1,022 10:14 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,060 17,990 37,260 5,400 106,710 116,487
31,155 19,019 36,610 6,630 93,414 107,359
21,690 33,935 21,195 5,975 82,795 122,535
29,990 31,910 3,940 4,550 70,390 87,826
33,425 15,940 18,475 750 68,590 106,101
21,010 22,094 10,220 2,655 55,979 63,032
19,360 18,296 8,350 2,000 48,006 54,850
3,700 3,332 580 200 7,812 8,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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