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515786830Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 37m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
992
+12
🇩🇪 Danes · Germany
988
+13
🇩🇪 Celts · Germany
803
+20
vs
🇸🇰 Malians · Slovakia
1000
-59
🇨🇿 Spanish · Czechia
868
-13
🇨🇿 Aztecs · Czechia
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 835 12:35 17:22 — ⛏ Fast Castle
21 786 11:12 16:04 31:16 ⛏ Fast Castle
19 719 11:11 18:44 — ⛏ Fast Castle
13 482 10:53 21:47 — ⚔ Scouts FC
13 500 13:05 18:06 — ⛏ Fast Castle
10 369 11:14 24:05 — ⚔ Drush FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,075 7,280 4,790 1,400 26,545 30,690
8,645 5,635 4,475 1,050 19,805 23,589
10,490 6,725 1,585 905 19,705 27,742
9,145 5,295 3,930 750 19,120 23,179
7,110 6,537 1,790 100 15,537 18,005
3,580 2,970 435 225 7,210 6,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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