AoeStats
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Baltic

511621855Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 73m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1000
+45
🇬🇧 Gurjaras · United Kingdom
980
+15
🇺🇸 Vietnamese · United States
953
+17
vs
🇸🇰 Japanese · Slovakia
997
-18
🇨🇿 Byzantines · Czechia
988
-16
🇨🇭 Danes · Switzerland
916
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,222 10:53 18:59 43:35 ⛏ Fast Castle
32 2,353 11:20 17:12 36:59 ⛏ Fish Boom FC
22 1,614 12:22 20:28 38:35 ⛏ Fish Boom into Fire Galleys FC
15 1,130 10:37 19:26 38:52 ⛏ Fast Castle
14 1,049 11:05 24:06 42:02 ⛏ Fast Castle
8 562 14:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
35,015 42,460 18,565 3,050 99,090 124,973
40,945 31,085 25,110 1,775 98,915 124,380
33,320 15,200 23,015 4,300 75,835 86,776
32,610 26,741 7,665 1,050 68,066 69,504
25,980 17,315 10,380 5,300 58,975 66,288
3,000 2,185 40 0 5,225 6,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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