AoeStats
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MegaRandom

511385639Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 47m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Saxons · Costa Rica
1073
+12
🇨🇷 Danes · Costa Rica
1004
+15
🇨🇷 Goths · Costa Rica
981
+16
vs
🇸🇰 Italians · Slovakia
1013
-16
🇨🇿 Byzantines · Czechia
1003
-15
🇨🇭 Danes · Switzerland
928
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,188 9:49 20:19 45:11 ⚔ Skirmisher Rush
27 1,283 10:50 19:04 — ⚔ Archer Rush
23 1,119 11:16 14:58 39:01 ⛏ Fast Castle
21 992 12:26 16:28 33:10 ⛏ Fish Boom FC
21 1,009 11:17 18:26 32:22 ⛏ Fast Castle
14 669 10:33 19:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,070 23,020 10,515 3,050 48,655 57,974
20,595 12,149 5,815 2,265 40,824 63,933
17,375 11,219 3,600 1,605 33,799 34,453
17,665 9,260 3,815 2,980 33,720 37,916
10,245 11,985 7,055 1,400 30,685 32,834
6,405 6,565 3,545 1,525 18,040 20,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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