AoeStats
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Arena

511379847Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 34m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1049
+15
🇧🇷 Koreans · Brazil
967
+18
🇧🇷 Franks · Brazil
951
+19
🇧🇷 Romans · Brazil
948
+19
vs
🇨🇿 Magyars · Czechia
1077
-20
🇸🇰 Vikings · Slovakia
1031
-18
🇨🇿 Byzantines · Czechia
1021
-18
🇨🇭 Danes · Switzerland
943
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 886 11:18 18:03 — ⛏ Fast Castle
23 799 11:56 16:09 — ⛏ Fast Castle
20 675 10:53 14:29 29:46 ⛏ Fast Castle
19 663 10:40 15:47 20:57 ◆ FC into Fast Imp
19 673 10:47 15:59 — ⛏ Fast Castle
14 469 10:39 14:44 — ⛏ Fast Castle
14 499 13:38 — —
12 408 11:15 25:34 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,900 8,990 7,470 200 34,560 38,403
10,875 10,310 5,110 200 26,495 32,273
5,950 11,820 2,975 750 21,495 25,998
8,540 5,805 5,320 0 19,665 20,849
6,700 5,450 3,195 1,400 16,745 17,334
5,565 6,985 3,240 0 15,790 19,936
7,690 5,720 300 300 14,010 14,834
3,725 3,220 150 100 7,195 7,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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