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Black Forest

511129465Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 54m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1025
+16
🇲🇽 Celts · Mexico
1001
+17
🇸🇰 Khmer · Slovakia
991
+17
🇺🇾 Khmer · Uruguay
979
+31
vs
🇸🇰 Britons · Slovakia
1064
-19
🇨🇿 Byzantines · Czechia
1053
-18
🇺🇸 Bohemians · United States
988
-16
🇨🇭 Danes · Switzerland
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,185 12:07 16:02 29:45 ⛏ Fast Castle
35 1,928 11:36 15:58 30:45 ⛏ Fast Castle
24 1,299 11:15 15:26 28:06 ⛏ Fast Castle
22 1,212 13:06 23:05 43:22 ⛏ Fast Castle
21 1,139 15:11 20:47 — ⛏ Fast Castle
19 1,047 11:18 19:23 34:49 ⛏ Fast Castle
18 996 12:11 16:47 37:25 ⛏ Fast Castle
12 648 13:00 21:12 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,600 25,790 24,870 3,650 93,910 109,445
32,260 19,230 15,860 1,625 68,975 74,670
26,070 18,282 16,530 3,760 64,642 77,639
25,445 26,570 9,740 935 62,690 82,590
26,025 23,935 9,395 2,800 62,155 72,306
20,040 15,265 20,060 2,800 58,165 89,704
14,870 12,957 3,970 2,470 34,267 38,282
6,630 4,428 795 2,370 14,223 17,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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