AoeStats
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Arena

505547751Analyzed
3v3 RM · 1mo ago on Sep 9, 2026· 49m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
925
+14
🇧🇷 Georgians · Brazil
868
+16
🇦🇷 Ethiopians · Argentina
857
+17
vs
🇨🇴 Khmer · Colombia
935
-18
🇪🇸 Vietnamese · Spain
882
-16
🇬🇬 Vikings · Guernsey
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,395 11:06 17:11 29:35 ⛏ Fast Castle
19 931 10:49 14:33 36:19 ⛏ Fast Castle
18 904 10:37 14:46 30:44 ⛏ Fast Castle
15 725 9:59 15:47 29:49 ⛏ Fast Castle
15 726 11:35 17:58 36:06 ⛏ Fast Castle
12 587 10:11 17:36 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,495 18,340 12,750 1,500 62,085 71,309
27,270 13,295 12,750 3,565 56,880 68,286
27,120 9,530 14,990 3,650 55,290 59,499
21,035 16,770 13,365 2,180 53,350 58,292
16,545 14,535 10,295 2,200 43,575 53,529
10,480 9,045 5,755 1,710 26,990 33,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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