AoeStats
← ramusque

Black Forest

513879062Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 71m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Goths · Russia
890
+18
🇷🇺 Vietnamese · Russia
889
+18
🇷🇺 Japanese · Russia
889
+18
🇷🇺 Byzantines · Russia
889
+18
vs
🇫🇷 Khmer · France
950
-19
🇫🇷 Britons · France
937
-18
🇫🇷 Inca · France
937
-18
🇫🇷 Portuguese · France
910
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,357 13:27 24:43 37:52 ⚔ Skirmisher Rush
28 2,007 12:11 21:02 27:49 ⛏ Fast Castle
21 1,515 11:34 21:28 37:39 ⛏ Fast Castle
20 1,426 11:01 16:07 37:25 ⛏ Fast Castle
18 1,312 17:21 27:21 37:43 ⚔ Drush FC
18 1,306 12:41 23:56 40:32 ⛏ Fish Boom FC
15 1,077 11:01 15:06 31:53 ⛏ Fast Castle
12 884 13:40 22:19 33:48 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
50,945 38,235 23,850 3,780 116,810 129,414
54,550 30,869 16,390 6,820 108,629 122,258
50,995 12,850 31,570 5,790 101,205 106,530
48,030 23,033 25,970 1,910 98,943 160,500
37,065 38,236 19,910 2,030 97,241 104,357
25,345 35,730 23,630 3,350 88,055 131,532
21,955 36,053 25,495 3,350 86,853 119,846
10,175 24,751 18,855 3,765 57,546 81,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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