AoeStats
← Phil Mccrack

Black Forest

514419260Analyzed
4v4 RM · 21h ago on Oct 17, 2026· 65m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
905
+15
🇦🇷 Byzantines · Argentina
902
+16
🇺🇸 Spanish · United States
877
+17
🇭🇰 Huns · Hong Kong SAR China
871
+43
vs
🇨🇿 Japanese · Czechia
905
-17
🇩🇪 Danes · Germany
891
-16
🇧🇪 Portuguese · Belgium
884
-16
🇹🇷 Goths · Türkiye
884
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,774 12:58 21:35 34:22 ⛏ Fast Castle
24 1,554 9:57 22:47 35:33 ⛏ Fish Boom FC
24 1,609 15:17 19:16 33:07 ⛏ Fast Castle
21 1,376 11:51 18:47 32:17 ⛏ Fast Castle
20 1,291 11:26 22:10 39:32 ⚔ Archer Rush
17 1,131 13:37 20:35 36:05 ⛏ Fast Castle
16 1,081 12:29 20:25 36:23 ⛏ Fast Castle
13 837 12:18 23:41 35:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,065 36,780 23,015 4,350 117,210 124,386
44,535 40,375 18,925 3,045 106,880 123,180
52,945 25,035 25,985 1,050 105,015 122,172
32,975 32,681 25,115 4,060 94,831 128,295
19,775 43,265 23,775 6,855 93,670 113,758
37,720 22,536 14,390 3,300 77,946 86,799
18,725 21,824 12,815 2,935 56,299 70,655
22,850 15,671 7,785 2,900 49,206 69,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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