AoeStats
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Coastal Forest

511794295Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 20m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1131
+19
🇫🇷 Franks · France
1105
+20
🇳🇱 Portuguese · Netherlands
1101
+20
vs
🇦🇷 Persians · Argentina
1235
-21
🇦🇷 Britons · Argentina
1233
-21
🇦🇷 Spanish · Argentina
1115
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 1,139 11:29 15:23 — ⛏ Fast Castle
47 947 9:06 — — ⚔ Scout Rush
26 523 12:55 16:42 — ⛏ Fast Castle
20 402 11:43 17:39 — ⛏ Fish Boom FC
20 409 12:03 — —
14 287 12:05 16:17 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
4,325 3,528 655 1,300 9,808 9,987
4,710 2,645 580 750 8,685 8,817
3,650 3,095 655 650 8,050 9,091
4,080 2,742 790 270 7,882 8,043
4,310 2,582 50 0 6,942 7,936
2,555 1,790 50 125 4,520 5,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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