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Black Forest

514754276Analyzed
4v4 RM · 1d ago on Oct 19, 2026· 61m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
825
+11
🇨🇱 Huns · Chile
768
+14
🇨🇱 Danes · Chile
763
+14
🇨🇱 Ethiopians · Chile
761
+14
vs
🇨🇳 Britons · China
798
-16
🇨🇷 Goths · Costa Rica
762
-15
🇹🇼 Huns · Taiwan
698
-12
🇺🇸 Koreans · United States
621
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,782 17:45 26:39 45:48 ⚔ Towers FC
31 1,935 19:08 28:36 51:57 ⚔ M@A Rush
29 1,764 13:29 20:01 38:56 ⛏ Fast Castle
27 1,664 12:53 17:12 37:36 ⛏ Fast Castle
23 1,435 11:24 24:21 34:10 ⛏ Fish Boom
22 1,358 12:37 29:17 40:30 ⛏ Fish Boom
22 1,389 10:58 18:55 32:23 ⛏ Fast Castle
18 1,130 16:04 24:56 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,320 34,225 22,920 4,160 97,625 101,782
28,900 24,015 23,265 4,100 80,280 85,506
12,575 47,021 5,585 2,625 67,806 74,376
21,600 19,450 16,925 2,895 60,870 81,718
26,040 19,007 9,705 1,250 56,002 61,853
22,440 18,572 12,080 2,530 55,622 77,449
17,500 20,705 15,290 1,135 54,630 86,963
25,670 13,940 8,140 3,205 50,955 63,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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