AoeStats
← Ege

Arabia

511596167Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 76m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
716
+16
🇦🇹 Italians · Austria
709
+17
vs
🇹🇷 Malay · Türkiye
740
-17
🇹🇷 Saxons · Türkiye
708
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,806 10:13 15:34 40:55 ⛏ Fast Castle
32 2,450 10:02 20:35 38:38 ⚔ FC into Scouts
23 1,732 9:27 19:46 41:49 ⛏ Fast Castle
12 917 10:21 21:13 41:29

Resources

Player Food Wood Gold Stone Spent Collected
31,035 27,407 26,575 2,900 87,917 131,180
31,915 26,382 15,190 3,085 76,572 80,802
17,020 22,110 18,930 2,700 60,760 64,022
19,770 25,330 5,635 3,125 53,860 55,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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